

They have a procedural 3D volume material, called "Medium." I don't know why they call it that. Having said that, you can do some low-level volumetrics with it, like Volume Fog or Volumetric Light. Apart from that, it's a pretty stellar rendering option. I fussed about that on their forums about a year ago, and nothing came of it. It seems they don't understand how important that functionality is in the Film/TV/ Advertising segment, and seem more focused on the Arch Vis market. I've asked for that support in Max since I bought my license almost 2yrs ago. I looked myself, and the volumetrics simulations in Blender doesn't seem to be supported. Would you happen to know?Īlso, is there support for Allegorithmic Substance? I looked at their website but couldn't find if Blender volumetrics (smoke and fire) could be rendered with Thea or Presto GPU. Would be really cool to pipe the PBR materials from 3D Coat directly to the app > Render I have tried to get Andrew to work with them to create a live bridge, similar to how Keyshot and ZBrush have, recently.and they had a co-promotion with ZBrush's last release. It also has Bucket Rendering for the Presto Engine, to aid in Out of Memory issues with Graphic cards.

It also uses both the GPU and CPU simultaneously for the Presto engine.so, every bit of juice your PC has, is put to work on a given render. In comparison, it's competitors, Octane, Arion, Furryball.all GPU based render engines.start around $600 for a plugin bundle.


The 3ds Max, C4D and Rhino plugin (with Thea Studio) bundles are just a bit more, at $268. Because of the strength of the US dollar to the Euro, currently, their new sale (coinciding with their 1.5 release) puts the Thea Studio stand alone render (like Keyshot or Octane stand alone) at $213, and the Blender or Fusion plugin is free with that. I thought I got a steal when I bought the Thea Studio + 3ds Max plugin for $340 about 18months ago.
